Ghosts N Stuff

October has been a month full of experimental animations. I've been trying to hit the many neglected buttons and features in Cinema 4D. Voronoi Fracture with smoke sim from X-Particles plus dramatic as hell lighting:

Trying not to do an explosion for a smoke simulation:

Fully procedural model using Volumes and Fields. Lathe for body, Spline for tongue and Sweep for hands:

Animation
Character Design
Compositing
Motion Graphics
Simulation
After Effects
Cinema 4D
Redshift
Substance Designer
X-Particles

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