Ghosts N Stuff

October has been a month full of experimental animations. I've been trying to hit the many neglected buttons and features in Cinema 4D. Voronoi Fracture with smoke sim from X-Particles plus dramatic as hell lighting:

Trying not to do an explosion for a smoke simulation:

Fully procedural model using Volumes and Fields. Lathe for body, Spline for tongue and Sweep for hands: